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Attempt to modify the standard RMG.

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Hmm, of course, it's a shame if it's all really like that. But then the question arises. If I understand correctly, by "editor fields" you mean their display in the user interface? As far as I know, neither the Heroes executable nor the Map Editor executable has the ability to edit templates by default, and all this "bling" (ShopPoints, TreasuryPoints, etc.) is only found in the templates. In the generator settings, there is only the option to choose a city, the presence of water, etc. That is, there doesn't seem to be an interface where there would be fields with the names ShopPoints, etc.; maybe these fields in types.xml actually control something else? (It would be ideal if they controlled what is needed, of course.)
In general, I think I've gone through all the .xml and .xdb files and decided that types.xml is exactly what I need, and here's why: in the RefTables.xdb table, which defines the set of objects in a category, the category is called NewShopBuildings, and in the templates, the category points are called ShopPoints, so there should be a place that would establish a clear correspondence for the RMG, that ShopPoints specifically relate to NewShopBuildings, and not to NewShrines, for example. I don't think this information is embedded in the executable (although who knows), and I haven't found any other place where I could trace this correspondence. Only types.xml.