I'm rolling out the "final" system for rewarding the bot for its bravery and heroism. If anyone is interested, click here. If no one clicks, I'll do it this way:
1) I'll limit the number of heroes for the bot to 4. If there are more, it will start intensely dividing its army into integral sums, resulting in it just defeating weak opponents.
But four are enough for it to create "trains" and harass all sorts of directions.
2) Every week, the bot will receive one-eighth of the experience accumulated by the player during the week. If there are several players, it will be the maximum number from all of them. This way, even if the bot is somehow weak in terms of units (which won't happen), it will still have enough stats. This will ensure that the bot is always a serious opponent.
3) In order not to discourage those who play 3 players against 1 bot and go to easily defeat the computer, all interactive scripted activities will still be available, so to speak, to rehabilitate the player after the battle and give them an incentive to attack first.
4) All important objects will receive priority when the bot enters a region, meaning that if it is near a necessary location, it will definitely want to enter it.
5) When the map is released, the following statement will be highlighted in red in the topic: Play with anyone, but not with the computer - it's much more interesting. After all, it's not a scripted scenario.
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!
Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.