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Current questions and answers regarding the map editor.

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#5622
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Jewill
I'll probably do something like that towards the end of the project... For those who find it too difficult to read English names

Added 1 minute ago

Thanks for the tip about the checksum; I didn't know it only reads the headers. I understand that any, even small, txt file will break the saves (if, for example, you use print_to to add a file to the map folder)?
Most likely, that's the case. And unfortunately, this is a drawback, as it forces me to enter a lot of data manually, not allowing the game to work for me...

I mean the NAMES of the text files should be the same, not the content. For example, the map name can be in Russian or English, but in both cases, they should have the same file path. For example, Maps/Multiplayer/MapName/name.txt. And if there are no differences in these paths, the checksum should be the same. And players with maps in different languages should not experience any problems.