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Current questions and answers regarding the map editor.

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#5621
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Andrei_21

Here, you could create a small file with Russian descriptions so that users can simply download the file, add it as a mod, and play. Such an archive won't take up much space and can be distributed directly with the map. Plus, you can mention in the starting text file/talkbox that if they choose the Russian voiceover, they shouldn't forget to install this additional mod for tooltips; otherwise, they'll need a linguist to play the map.
I'll probably do something like that closer to the end of the project... For those who find it too difficult to read English names. :)

Added 1 minute ago
Dolgy
Well, in general, you can create two versions of the map, one in Russian and one in English. The checksum shouldn't differ if the text file names are the same.

Thank you for the advice regarding the checksum; I didn't know that it only reads the headers. I understand that any text file, even a small one, will break the saves (if, for example, you add a file to the map folder using print_to)?
Most likely, that's the case. And unfortunately, this is a drawback because it forces me to enter a lot of data manually, not allowing the game to work for me...


Не уходи безропотно во тьму,
Будь яростней пред ночью всех ночей,
Не дай погаснуть свету своему!

Хоть мудрый знает – не осилишь тьму
Во мгле словами не зажжёшь лучей –
Не уходи безропотно во тьму.