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So, the idea is to either open the script editor code in Visual Studio or turn Visual Studio into an editor for Heroes scripts, right? I'm curious to know what functionality would be available then.
For now, the advantages of working in VS aren't very clear, so I won't ask you to share it...
No, there aren't any advantages, except for habit. For me, it's like getting into my favorite old car: it's just for the soul. But for newcomers who haven't seen code in text documents or on paper, it might be convenient. But there are very few of them, unfortunately. And functionally, the abbreviation system doesn't work there (you have to manually rearrange the functions, change their descriptions (encoding issues arise), it's a lot of tedious work), and the problem that, as you know, in Heroes, there's one version of Lua, and in the editor, it's slightly newer, hasn't been resolved yet.
Не уходи безропотно во тьму, Будь яростней пред ночью всех ночей, Не дай погаснуть свету своему!
Хоть мудрый знает – не осилишь тьму Во мгле словами не зажжёшь лучей – Не уходи безропотно во тьму.