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Current questions and answers regarding the map editor.

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#5609
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I understand how it works, but what's the point of this? If you're determining the window type through a trigger on specific objects, then you should also link the action to the object, not to the window's opening or closing. I still don't understand what opens up the possibility of performing an action after the window closes.
You could just as easily link the action to a touch trigger, and it would execute after that. And if a window opens immediately after a touch (for example, like the Dwelling's recruitment window), then the script written for the touch trigger will wait for the window to close and then execute!
You broke my bike! I was so sure that the trigger would execute before the window opens. Well, I guess it's a Sisyphean task. I couldn't find it through search: how do you embed a mod into a map? I'm particularly interested in your mod for the talk boxes.


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