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Current questions and answers regarding the map editor.

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#5607
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I understand how it works, but what's the point of this? If you're determining the window type through a trigger on specific objects, then you should also link the action to the object, not to the opening or closing of its window. I still don't understand what opens the possibility of performing an action after the window closes.
You could just as easily link the action to a simple touch trigger, and it would execute after that. And if a window opens immediately after a touch (for example, like the Dwelling's recruitment window), then the script written for the touch trigger will wait for you to exit the window and then execute!
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