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Current questions and answers regarding the map editor.

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#5595
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Jewill

Hello everyone!
I've read many times that TalkBoxForPlayers corrupts save files in Multiplayer. And just as many times, I've read that it doesn't.
Is there any truth to this? And if it does, does anyone know the approximate reason?
I'm not really hoping for a solution
Because it's a great tool.

Every time I've used TalkBoxForPlayers, I haven't had any problems. The only thing I can say is that the game version should be 3.1. The player ID is not counted as 1, 2, 3, 4, 5, 6, 7, 8, but as 1, 2, 4, 8, 16, 32, 64, 128, and the two arguments: IconTooltipRef and AddTextRef should contain only quotes without a link "", because the link text is not displayed anyway (a bug, etc.). You can see examples of TalkBoxForPlayers working stably on my map "White Temple". And yes, I advise you to edit the .lua code only in the HoMM5MapScriptsEditor program.

I just checked the map in online mode. The first time it worked normally, and the second time it crashed. Hmm