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Super Duel Battles against AI.

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#13
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Polskiy
Two questions arose: 
1) I noticed that in battle, +20-30 magic is added to the hero's stats. Where does it come from, what is it for, and can it be disabled somehow?
2) When playing against the AI, what logic does it use to develop, and does the game's difficulty and the size of the army I choose for it affect this?

1. I added magic so that magic would be useful for large armies, but it turned out that it was still not enough. I added an option to choose a magic bonus.
2. With large armies, the AI takes attack, defense, and death magic. With armies of a specific race, it takes a super skill. The size of the army only affects the troops.

Should I create a separate option to let it choose what to develop, but usually it chooses useless things?



Added 9 minutes later
L1ke_A_PR0
We were playing with friends, and one of us always has the same problem: nothing can be selected; immediately after loading, it says the army will be ready soon, and it's always the same annual army. Otherwise, it works well. We are using a mod for Heroes Campaigns and simultaneous turns; we tried without them, and it's still the same.

I rewrote the code (I'm not a very good coder). Now it should work. It should support simultaneous turns, and there should be only one map in the maps folder, and the UserMODs folder should be empty.

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