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function PrisonTouch(hero)
Trigger(OBJECT_TOUCH_TRIGGER, "Prison", nil)
startThread(function(hero)
pl = GetObjectOwner(hero)
while not (length(GetPlayerHeroes(pl)) > 1) do
sleep()
end
RemoveObject(hero)
end, hero)
end
Trigger(OBJECT_TOUCH_TRIGGER, "Prison", "PrisonTouch")
```
As an alternative, the function initiates a check that waits until the player-owner has more than one hero (to prevent the removal from leading to a defeat), and then removes the hero.