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How to play the campaigns in the standard version of Heroes of Might and Magic V, specifically the Tribes of the East expansion.

#7
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Also, while playing Heroes again, I started noticing a peculiarity with the starting skills of the main heroes.

Godric - has Leadership and Diplomacy, which means Empathy is blocked, which is a quite useful skill for a Knight for whom morale is a significant parameter.
Markel - Leadership and Diplomacy; this is a total fail—why do zombies need morale when it's always zero for them?
Raigal - Defense and Fortitude; also a joke, considering dark elves deal insane damage using magic or their own units, especially Furies.
Faidaen - Tactics; I would have taken Battle Fury, Retribution, and Archery instead.

The normal heroes are Agrail and Zehyr.

In short, the authors, to put it mildly, started the development of the heroes clumsily. And now the question is: how do you change their starting bonuses? I am using the mod from your link, and also I don't have a map editor; in the version I downloaded, it's not in the bin folder. I searched for and tried several map editors, but all were unsuccessful.

Added after 2 hours 48 minutes
In short, I figured it out. The description is here

Added after 5 minutes
Though what's written there needs to be edited slightly; for example, it mentions Hammers of Fate, but this technique also works for Tribes of the East. I picked the perk names purely experimentally—in some cases you need to add the word SKILL at the beginning of the perk, in others HERO. For instance, the Defense skill is not SKILL_DEFENCE, but HERO_SKILL_DEFFENCE, and PERK_ARCANE_TRAINING doesn't work; instead, I wrote HERO_SKILL_ARCANE_TRAINING and it worked. Probably the names of perks and skills are different in Heroes 5 and Tribes of the East.