It sounds like "if you cheat a little, it's okay."
We can generalize – bugs with the tent, color change, and artifacts are all of the same nature: a bug with variables that haven't been reset. The method of "manipulating scenarios before starting a map" is not for me, because in the case of hyperbole, we get the simplest Walkthrough in 1 day.
At the same time, the quick bug doesn't turn everything into an absurdity. Its application is limited and requires game resources; its own nuances and changes in priorities appear. And if you apply it to the example of Limes, the task remains very difficult and complex. I repeat, it's clear that this is a bug, and in some official competition, it would definitely be banned and not used. But for an experiment, what it still gives in terms of results – why not? Just today, I was reading an article by a former athlete: "It's important to find motivation so as not to degrade." Motivation is also a resource that needs to be valued, including that of others.
Even if I complete it and get the maximum that can be achieved under normal conditions, it won't be interesting to anyone, and no one will appreciate it. If I complete the map in 100 days (conditionally), people will just shake their heads and say: "What are you trying to tell us? Sanyassh completed Paragon in 7 days; go learn how to play."