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Walkthroughs for custom maps.

#3851
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Dirty_Player
I'm just curious about where the line is that "fans of using ALL the game's features" can't cross for speedrunning. The quick battle bug, opening tents, starting with a companion... Now they've shown a bug that allows you to transfer artifacts from one map to another, and even a bug that allows you to win quickly in 1 day by deleting the map. It's really interesting, where is the line between what's allowed and what's not?
First, you need to understand that there are no official competitions here, so everyone is free to play however they want, as long as it doesn't interfere with or harm anyone. And only whether a person considers the result worthy is the determining factor. They can share this result with others - forums are created for this, and some people may not like it - well, we're not candies, we can't please everyone. The criterion is, of course, subjective, but it is usually determined by the difficulty of the task. Second, is such a task interesting to anyone, and can it be improved with the same initial conditions? Third, the hyperbole of the method. That is, if you used something only "a little bit," will the result turn into absurdity if the method is used to its full extent? That's it, the whole system of values, and not a word about the heroes. And if we move on to the heroes specifically, as a fan of the game, I only approve of various experiments, taking into account the points above. People find goals, motivation, and interest in it. And the approach of "only I understand how it should be done" is the psychology of old women in the courtyard. It doesn't require a person to develop, to learn something new, and may even be wrong from the start (but not from the point of view of the old woman). Perhaps someone really is a drug addict or a prostitute, but then it is worth figuring out the issue before labeling them. Tell me, please, does your motivation help you a lot? How many maps have you completed in Heroes in the last 10 years?