Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I recently started getting into mapmaking. I noticed that on some maps, certain object textures are replaced for various reasons, for example, a passage guardian was replaced with a tree so that the enemy could approach unexpectedly.
Therefore, I'm interested in:
* How to replace them and how to ensure that the changes are also applied when someone else installs the map?
* Does this work with hero portraits?