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Current questions and answers regarding the map editor.

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#5565
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Question regarding the map generator. When generating a random map for online play, everything works as expected. However, if you make any changes, you need to send the map to your opponent because the RMG marker is lost. Essentially, you can restore it by changing the "RandomMap" and "RMGMap" values to "true" in the map-tag and map.xdb files within the map. Then, the game loads and starts for everyone, but for some reason, a desynchronization occurs within the game. The turn bar doesn't move, the tavern is displayed incorrectly, and players cannot see each other on the map. I'm wondering if there's a way to bypass this and what the cause of this issue is.