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This tent has only 3 shots, so no matter what you do, it won't be very effective, and it's not worth dedicating an entire specialization to it. Maybe in a competition with miniature armies, where you only have 1-4 incomplete upgrades over 2-3 weeks, there might be some sense in it, but outside of that, it's useless.
If you take a normal tent with 5k HP, 20 base initiative, and 100 shots, then it would be quite decent.
Well, these three charges give you roughly 3 free revives or two revives plus one extra damage. This doesn't really do anything in the late game, but personally, I'd rather have a Necromancer for rushing than Kaspar.