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Heroes 5.5 WarGame Edition - Tactical Edition.

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I wholeheartedly support you! This is a comment in support of the author! I enjoy playing Heroes 5! I decided to install a mod for it.
I found mods for Heroes 5 on this site and chose one based on the number of replies in the mod's thread (the higher the number, the better the mod, supposedly).
But somehow, it didn't quite click. The main reason was the overabundance of content (too many unnecessary neutral monsters or a mishmash of additional heroes), and too many extra perks in the skill wheel (although the mod was very nicely designed, it just didn't suit my taste).
However, not enough attention was paid to balance and AI strength. For example, in one mod, to balance the game, ballistas were removed from the starting heroes, and the AI, thinking it still had them, didn't buy them.
And here, I really liked the author's approach: he reasons about what to give to whom, so as not to break anything, but to make it better, and he also presents it in writing for us, so that we understand why it was done this way and how he came to this conclusion.
I haven't downloaded the mod yet, but it's definitely next on my list. I also enjoy sometimes just thinking to myself: how could things be made better and more correct in the game, which spell should be given to which unit =)
Also, I noticed that the author sometimes comments on the work of other mods in the comments, and his thoughts definitely coincided with mine.
It's not certain, of course, that anything will ultimately work out with the standard mode (as far as I understand, it only works for duels now), but I respect him for his reasoning =)
That's all from me.

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