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#17
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Since I forgot what the druid had upon leaving, here it is

Combat 2-3-0-0
Life 1-1-0-2
Order 3-3-2-0
Chaos 3-3-3-4
Nature 5-5-5-2

But it seems we've hit a wall.
Two passes: 14 dragons and 44 efreets on the bridge (specifically on the bridge), and the other pass has dozens of Sorceresses and dozens of djinns against a hero with no magic defense. Unless I can break through the monsters and cyclops by the mercury mine; there's a ship summon, but no ship itself.

Nevertheless, phoenixes can take out dragons one by one and thus pass through; I'll try that for now if I don't find anything else

Added after 1 hour 26 minutes
you could say I crossed the bridge in 4 trips.

Trip 1:
Just attack with summoned leprechauns, take out one dragon and retreat.
Trip 2 - stand on the yellow tile, but outside the bridge. On the turn transition, the dragon attacks, they lose two, and they stand a bit closer on the bridge; now you can attack them on your turn without stepping onto the bridge. 12 dragons and 48 efreets remain.

Trip 3 - we reclaim the nature book from the gargantuans (the druid is missing 3 spells, including praying mantis), additionally found a ring for 20 attack and a shield for 20 defense, but the shield can't be used, or there will be no praying mantis. Attack from outside the bridge with 4 fairies in one slot (whether 1 or 4 - doesn't matter), first turn is summoning magic dragons, which will prevent the efreets from moving, and the hero summons praying mantis until out of mana. They attack, then endure. In this way, mana ran out, 3 dragons remained, then the hero and the summoned minions finished them off. No mana or potions left, retreating from the efreets. The efreets remain on the bridge without dragons, and there will be no experience for the dragons, but I think it's bearable.

The efreets will be dealt with on trip 4.
Next will be the central city.

Added after 3 hours 20 minutes
In the end, I cleared everything further without much difficulty, took the trees, left one pass with black dragons and efreets alone (though it was no longer a problem), it's easier to face the kings with the necromancer's staff in hand. Found the grail in the chaos city, standard altars and universities

Ultimately, level 32 druid
Combat 3-5-1-1
Life 3-2-1-4
Order 4-4-3-0
All chaos
Nature minus 2 summons

But reading the start of the next scenario, all this might be very sad

Added after 22 hours 35 minutes
Completed. Basically, and only, thanks to vampires. First, we take the dragons so that the neutrals don't split too much and complicate the breakthrough, mainly hypnosis and the hand. Due to the lack of the hand, I often had to go without the +20 shield, and later even +50. All battles drain mana, not expecting much; everything else accumulates in the second army, including efreets and fires from dwellings, and vampires. I hit the starting location with dragons.

Then I got tired of these grueling battles, gained 2 levels, and switched to vampires, of which 120 had accumulated. Things became easier, didn't need to spend tons of mana on every battle, and it was faster.
I cleared the garrisons with them; the second garrison took two tries because the first time they suddenly wiped out almost all the vampires before my turn.
Then move around the castle to avoid a field battle that cannot be won, and an attack in the castle. My hero on the tower was strong; his phoenixes and griffins only fell on the 4th try, and that's how I passed.

Next, as the Wizard, suddenly there's no portal and Order is 2-1-1-1. This means there was a rolled scroll while visiting, and I definitely remembered it could be transferred. First to the chaos dwellers, took the castles + cleared crystals / chaos altar (only 1 was needed), took the cities, then gave them back. On the way, bought a dragon in a neutral dwelling to make it easier, finished learning all chaos 5, then to the druids, same thing. Altars irreversibly pushed the summoning, so in the end, I had all nature except nature 5. A pity, but oh well. There was a special battle at a neutral Hive; there were 360 wasps - good thing I bought nectars and buffs. There was a bypass, but I decided to take it anyway.

The Knight got the quest map. Gain 1 level, collect all levels, save up mages and resources (almost at the same time, had to save for a week or two)
And for the small ones, difficulties are already visible. 6 has no heroes. 1 Castle, where it's definitely elves, given the number of neutral dwellings. Went down, beat the halflings, took 1 for each in order. In the school, I'll spend on life 1 for each (choice with chaos for a couple). The military university let me down; the only useful thing was leadership for Lysander. The neutral military school also let me down, no battle.

Afterward, I'll have to manage, since there are 3 garrisons.
Dozens of ice demons will fall
Phoenixes and efreets, not without difficulties, I think also
But 3 heroes, dozens of phoenixes, a pack of efreets, hundreds of ice demons, and hundreds of fires are no joke for such a limited city.

They won't go away that easily.
Checked the conservatories and spells; basically, around the Order conservatory there is a guild guarded by monks with a portal, meaning I can try to hit the garrison not with heroes alone, but with accumulated elves.
But for now, there are difficulties even with breakthroughs, but - the city is taken, the nearest elf-settlement too, another one below will be soon, and then buy life, leadership, and prepare first to clear out dwellings, then djinns for the university, and after that, the garrisons.