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CombatAIFix – Fixes AI behavior in combat (for version 3.1).
I decided to test it on a couple of "cool" battles that I prepared for my campaign rework (but which turned out to be mediocre due to the dumb AI).
1) Markal vs. Cyrus
Cyrus has 45 magic, spell mastery, light and summoning expert, and arcane luck.
Before the mod, he spammed evasion (which did have some meaning, as the basis of my army was skeleton archers), and occasionally used damage spells like fireball.
With the mod, he spams counterspell (although he is much more dangerous in terms of magic than Markal). Towards the end, he cast Armageddon once. He didn't use any other spells.
2) Markal vs. Godric.
Godric has 20 magic, light master (all 3 mass spells), dark master (pain, curses, fallen knight).
First phase: the old man cast mass weakness and vulnerability, then several individual slows and ice block on the liches.
Second phase (where I spawn a very strong haven army): he immediately cast mass evasion (I only have a handful of half-dead liches + 100 summoned fire elementals, which still don't deal much damage; the phoenix carries the whole battle), then cast mass weakness again (although there was still a lot of time left until the end of the previous one), removed my vampire control, cast mass weakness for the 3rd time, and then started spamming divine retribution on the undead.
Overall, it's not bad, although it's a pity that the old man forgot about the power of Light and only used divine retribution out of all the light potential.
And in general, it's strange that a Might hero prioritizes debuffs over buffs. Buffs are more important for him (especially mass haste, as it relatively slows down the enemy hero, which in Markal's case is magic, i.e., the main strength). In general, in my opinion, mass haste, slow, dispel, and punishing strike should have a very high priority, and not things like weakness and vulnerability.
In other battles, there is also a bug with the repeated application of already applied mass spells.
mark1995
creature abilities don't work
It seems to work for me, at least in the battles I tested.