Skip to content

World history

#14
Auto-translated
I also completed this one.
I didn't have to try very hard – first, I defeated the knight and got the robe, then the necromancer – and got the ring and the book. The ring is effective against ghosts (but there's enough experience for level 25 even without them, though with 3*1500 pikemen + 3 dryads).
The ring allows you to take the mines, so you don't have to leave ghosts for the already defeated turquoise player. The ring isn't needed for the final battle; the mage has no resistance, only the robe. He casts Dragon Strength on himself, gets Hand of Death from the book, and wins in one turn.

Without the ring, yes, the ghosts are impenetrable without slowing effects.

Added 13 minutes ago
I just got a campaign for the Rogue and the Barbarian, so I can see what skills they have.
The Barbarian has all combat skills, all tactics skills, but only two leadership skills, life 1, order 2-2-0-0, nature 1.
The Rogue has all scouting skills, all combat skills, but only two resistance skills, order 2-2-0-0, chaos 3-3-1-5, nature 1.

And no double scouting for the pair.

Added 2 hours 2 minutes ago
I completed another campaign in the sea. In principle, I cleared everything, leveled up the Rogue's Chaos to 5, and the Barbarian's Order to 3. I managed to capture a city and collect nearby buffs, letting the enemy hero go out to sea with 8 dragons, 25 horses, and some minor units, where I eventually defeated him. I didn't get very lucky with the universals on the map; it only gave the Barbarian resurrection, but that's okay. The heroes did all the fighting; I didn't need troops from the Dwarves – I created them with caravans, but they didn't even have time to leave before the final battle. I found a level 1 book somewhere, which allowed me to capture the enemy king faster.

The Mage – he entered the previous campaign as a weakling, but after spending some time there, he came out quite strong.
Tactics 3-2-4-5
Combat 5-5-3-5
Nobility 2-2-2-2
Life 2-1-0-0
Order 4-3-5-3

There are many altars of life and universals on the map, but the problem is that there's an ally. I can't defeat him, and he will eat my altars. I need to come up with something to do with him.
And there's also a minor lord who needs to be leveled up, giving him a lot of experience (besides the mage), considering the bad ally with a hero focused on tactics and defense.

In my city, I immediately get Mysticism and Resurrection; all that's left is to consume as many altars as possible