Essentially, what I want is a utopian idea of completely transferring map information into a script (for constant movement between locations, like in Stalker).
Unfortunately, SetGameVar transfers data between sequentially launched scenarios, as well as between campaign missions (this is how artifact transfer is organized). But you didn't write the DLL for nothing; I'm sure it has a wider application. Is it possible to save tables? That would be amazing: it's impossible to transfer complex n-dimensional tables using SetGameVar.
Regarding stats, I think that's how it is, unfortunately.
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