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#725
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vova2112
In section 2.3, Configuring the Heroes 5 map editor, it is described how to export the model geometry through the map editor. In your case, when you don't have a model in the "*.ma" format, try the method I described in the very end of the post on page 20.

In my case, I used Archangel.v0.5.beta, and it contained "Manual by Esto100nec." It stated that you can use any 3D editor, and I chose Blender because I am used to working in it. I imported the model obtained by converting it with Archangel.v0.5.beta, in the "*.smd" format, while preserving all bones and other elements. After I finished and checked the rigging, I exported the edited model from it in the same "*.smd" format. Then, in the same manual, in the section "Returning the model to the game," it was written that this is done using Archangel.v0.5. As a result, I obtained the "*.new" format. Should I use this format, or the previous "*.smd" format, which was exported from Blender?

Also, I often see unclear manipulations. For example, from 3ds Max to Maya 2009, then to 2006, and then to the Heroes map editor, and from there to Granny. To be honest, I reread it several times and even watched videos, but in most cases, they say a few words that these steps are necessary because there are some problems with 3ds Max or Maya. As a result, in order for everything to work in the game, is it necessary to use this specific software, or can I use Blender as described in the manual? I didn't have any problems with the conversion.