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2000+ movepoints heroes after their death or deleting

#45
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baratorch
As I understand it, the drop rank will make it practically impossible to find a strong hero. If the strongest hero drops last, then for him to appear, there must be 150+ hired heroes sitting in prisons across the entire map.
In this case, wouldn't it be simpler to completely reset the hero? And why is this (complete reset) considered not atmospheric by Sav? All these complicated drop ranks are no less unatmospheric.

I thought, if you assign a rank, you can also reset the hero. Either way, you won't be able to find him, so it doesn't matter whether he's reset or not.
A hero is a personality, not a robot whose memory is erased after defeat or dismissal. It is abnormal to dismiss a hero and see him in the tavern the next day, but without skills, as if he were reborn. After dismissal, the hero will go looking for a job with the skills he has, or he will retire, but he will not become a novice again.

Ranks will not be unatmospheric, as they will not be displayed anywhere, and it will not be necessary to know about them at all. For players, it will look like this: killed or dismissed strong heroes will not appear in the tavern (except for some extreme cases that are unattainable in real games). They may not appear now, and the rule about the mutual death of heroes has been working in the same spirit for a long time, so it does not introduce anything new that could be unatmospheric.

However, weakly developed heroes (from AI or dismissed after gaining only a couple of levels) will still be able to appear in the tavern, and this will add liveliness and atmosphere to the game, just as it does now (but, unlike the current situation, it will not introduce any significant imbalance).