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Magic is useless. It's impossible to combine high damage and decent defense in magic builds, as you either have protective spells or dual-wielded fireballs. And without enchanted robes, mana runs out too quickly, and these robes offer no protection either.
Enchanting + blacksmithing = dragonplate armor with free magic. Mana never runs out, and it only makes sense to increase it in the early levels. The main problem here lies in leveling up enchanting, as a warrior with a sword, Soul Trap, and Azura's Star levels up their skill much faster in bandit caves. Author
In Skyrim, the easiest way is to create a cumulative build with melee combat + alchemy + smithing + enchanting, preferably with two one-handed weapons, and you can choose either light or heavy armor (in the endgame, you won't really feel that heavy armor consumes a lot of stamina). But this is, of course, a boring approach; you just go around and mow down everything that's alive.
You can mow down everything with a similar build, but with a two-handed weapon. Even an enchantment for paralysis isn't necessary.