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[Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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#41
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Puzzz0

If the key changes to the generator already cause a feeling of disgust, is it worth torturing your conservative self?
Why overcomplicate things? I already said – the impressions are mixed, and that’s all.

We tested it on a small map; both times, by turn 141, only one treasure was consumed, and there was already full control, and then the player with the main logistics hero has more freedom, because with high-level units, their advantage fades away, but there are still things to do on the map, and they can snatch what’s left from under the opponent’s nose.

On the other hand, I agree that the gameplay is different on other map templates, and in small maps, the abundance of resources generally equalizes the chances in the early stages.
Also, Dungeon gets a boost because its underground becomes more appealing. We need to test it further.

Безземельный дон с HeroesPortal, инкогнито.