So, you prefer the old feeling of emptiness and observing mountain crevices?)
It seems that 5 years ago, at the dawn of HotA's appearance, the gentlemen from SOD (though back then it would be better to call them simply gentlemen-researchers) complained quite a bit about how worthless, from a gameplay perspective, HotA Jebus seemed to them, and how difficult/unpleasant it was to play due to the complexity of assembling a single battle stack, because in SOD it was much easier to get a breakthrough army for ГО - a bunch of Hives, 2-3 Griffin Conservatories, and a primitive army ready to go. (In HotA, as you probably already know, value is distributed across different objects, and the result can often be a "mixed bag," which is much less comfortable to fight with than a pair of Angels and Archers.)Back then, some players thought this change overly complicated the gameplay, and now a comrade is speaking out against "excess," implying that playing would become too easy, and it seems nothing pleases him.
The reference above suggests that people of the same class held opposing views on the issue of changing the "density" of objects and its impact on gameplay, solely so that some pseudo-correct complexity of the gameplay would remain the same. // in other words, so that everything would be as it was before.
MEO, why did you sign up for the Tournament if the fresh air is so sharply unpleasant to you?
If the key generator changes already cause a feeling of nausea, is it worth raping your conservative body?
It's written in English, freshmode, not oldfagmode

