It is very important to consider the nuance here, so that when playing on large maps, there is no situation where opponents kill each other's strong support heroes and cannot resurrect them, which would allow them to prolong the games almost indefinitely.
If one player dominates and kills the strong heroes of another, then without resurrection, they will quickly defeat everyone and win.
Resurrection of heroes should be excluded. If points 3-4 are not introduced, they will still be cycling through the tavern.
I believe that all four points should be implemented.
Discord - Xocenk#2473