I agree.
Also, ideally, implement a complete "reset" of heroes upon death/removal.
(As I understand it, complete exclusion might create problems if all 160 characters are in the game, which would be less than 200k for each player, which is quite achievable in regular 1v1 games, and considering the prisons, the sum is much smaller).
A second, especially a full, life for a hero doesn't fit into the overall game logic.
P.S. It's important to understand that this fix is different from some amateur suggestions, where the implementation simply changes the importance of factors, while randomness remains. This is not a balance fix, but a fix for the absurdity that, for some reason, has taken root and was not fixed earlier.
P.P.S. One of the remnants of the SOD era was already removed – hit-and-run tactics by guards to reduce the number of units in the game relative to the number of gold. It's time to deal with this as well.skype: goshanstop.ru
discord: puzzz0#3215