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vasik ...The story says that he was the reason for the victory, but it turned out not quite; he gave +50% attack to a hundred vampires).

Okay, this part triggered me purely because of the plot, as the Sword of Gods will not actually be the reason for victory later on, because my plot doesn't contradict the canon, you know).

Regarding the Necromancer strategy, I didn't even realize it. This is a minus for my beta tester on similar mechanics - Psay, who made a Dark Priest in the first scenario of Kryl.

Also, they didn't waste time leveling up Nature for Kryl, which might be useful in the future.

I'm glad you described everything for the first three scenarios. I also want to note that for this campaign, it's not actually critical, but you can avoid maxing out Tactics, because there will be enough altars for each hero.

Regarding the third scenario and Menvad, as Psay said (but not Cold, because Cold is a superhuman who was yawning even before the balance was adjusted to be easier), it turned out to be brilliant by chance, because Menvad can inflict "Bad Luck" with a melee attack due to his very powerful MAGIC. The amulet of fear allows him not to take damage in return. For the Champion, it is indeed important to level up combat, as it says on the sign (more for new players). But for the third difficulty level, for which all the maps were intended (but so that it can also be completed on Champion, of course), you can complete it by leveling up Nobility/Order while remaining a Wizard King (Wizard King suits Menvad better, in terms of character).

Regarding the difficulty of the first scenario, I'm using the same curve as in Worms 4 Mayhem (I know, it's an unexpected comparison): in battles without rules, you only have equal strength with the computer by the 4th battle/scenario (although there is a positional advantage, but that's not the point), and before that, it's easier for the player.

Thanks again for leaving feedback! I was recruiting beta testers like you a year and a half ago, and thanks to them, I was able to balance the game. Although, if using certain features is not critical, then they can be left as is, if it's easier for the person or if it's simply impossible to complete otherwise - this is my approach to map design. Although, in the prequel, everything will be stricter with this. But when it will be... (At least in the form of 6 posts, because I won't be making 26 scenarios in a row, no, 5 campaigns and the 6th as a separate scenario, he-he).

P.S.: No, I will still post maps here through Cold, even though I just registered.