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#427
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The Stronghold is what Tirren once started with. Long ago, the lord of these lands erected a donjon and a wall around it; the settlement grew, and it was surrounded by a new wall, and then again, until finally, the city, where merchants, workers, and all those who profit from them began to flock, began to expand faster than one could even lay a foundation. The wall surrounding the city was built for the last time, and Tirren took on the form in which it appeared before Ruven. Now, the Stronghold is the very concentric circle of stone walls that gave rise to the city – the abode of all Tirrenian knights. The wealthiest and most noble may have residences in the appropriate quarter, but it is here that most of them spend most of their time – training, feasting, praying, and, if necessary, receiving the latest news and orders.
The guards let Ruven through without unnecessary questions. A page, a boy of about thirteen, leads him to the commandant, asking for his first and last name and giving a brief instruction:
“The commandant of the Stronghold, Count Rudolf du Sartori, ordered that people like you be presented to him in person. I believe that the nobility of your family is significantly less, so don't forget to bow.”
The contempt in the young man's last words is purely formal. He probably dislikes either his job or Ruven himself, or rather, both.
The aforementioned count is in the middle inner courtyard, where a training ground for foot combat has been set up, and Ruven notices that the knights have already begun their duels.
“Count du Sartori,” the page bows to his lord, rather crookedly – either he is hindered by some illness, clumsiness, or simply carelessness. “Ruven Aiketir, a Fendrin warrior, has arrived.”
“Good. Return to your duties,” the count says slowly and quietly – there is no need for this given his status. “Well, Ruven, you have introduced yourself – now let's see what kind of person you are. How do you rate yourself as a warrior? Are you ready to fight?”
The high walls of the Stronghold, rising into the sky, somehow evoked associations with an impregnable, rocky mountain range, except that a dragon was missing from the top. If the square in the center of Tirren could be considered its heart, then this place was its foundation, an iron fist scratching the sky, embodying the city's strength. Ruven was sure that this place could withstand both an assault and a long siege. He imagined the city engulfed in flames, and only the Stronghold stood over it like a mighty obelisk, bristling with crenellated walls, and rows of valiant knights reliably blocking all approaches from enemy forces.
The warrior greeted the count with a bow.
“I am ready. I would rate myself as a solid fighter, of course! I used to serve in the guard. I participated in the capture of a bandit gang. And I subdued all sorts of maniacs in the streets. So, I have combat experience.”
He delicately omitted the details that for the most part he simply stood like a statue on duty or patrolled.
And the “maniacs” were usually just ordinary drunken brawlers. Although it was not difficult to guess that anyway. Perhaps his experience was not quite consistent with the knightly duels taking place here, but he had no doubt about his abilities.
Author
Fragment, you don't visit often, and the battles, especially with strong builds, are long. Write a rough plan – when to auto-attack, and when to retreat with a provocative free attack.
By the way, I'm warning you that I won't be available all day tomorrow, but I'll be freer after that.

Retreat only if there is a chance not to receive this very free attack. For example, when the opponent's sword is too short or the speed is low – so that he cannot approach and attack in one turn. If this is even possible, of course, I don't know what the conditions are here. In other cases, I think I can just stand still and wait for the opponent to approach the attack range, and auto-attack if he doesn't approach, and I can approach and stab from a distance. This is, of course, if he doesn't have a greater range, then only auto-attack remains.
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Permanent effect – bad luck
Ment
Forever?
Probably, it means that we could have received some kind of permanent effect, but we didn't. Well, I hope so, it's better to clarify just in case.