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It’s just a state of mild shock – after all, the game gives you 3 days for everything, if an asset has been captured. Therefore, the caravan knows about the graveyards, the field taverns, and all the other stuff. This is where the genius of the developer should manifest itself – an inscription should appear, something like "the caravan doesn't have enough time in 3 days to capture a single castle, so congratulations on your victory." I'll try to attach a file now.
And for this, you need to check this – the PRISONS :) You have a lot of people sitting in the barbarian fortress prisons, satrap :) And what are these prisons for in general? I haven't dealt with this either. It would be good to check... And if the arriving caravan attacks the fortress (its former one) and wins? Maybe in this case, the fortress will be captured even if the units don't have a graveyard with them, if the hero is imprisoned in that fortress??? He can be released and join you. So it's still too early for you to judge the genius of the developers in the 4th game :) The caravans know that there are still heroes on the map, but they are in prisons! :) It is possible that this is why it continues on its way to the last. And when it arrives, it doesn't dare to attack – because it sees that it is impossible to capture the fortress.
Added after 4 minutes Romanuel;122825
You'd better look at my save and imagine what feelings are evoked by the information that the last player has left the area and the suggestion to hold on to the castles for another day.
And this is so that there is no escape from Shawshank Prison :) Just kidding :)