Added 44 seconds ago
Also, just use the skeleton file from the Skeletons folder.
Added 8 minutes ago
Oh, and another question... is there a way to find out which animations correspond to a given model and skeleton, for example, for the Titan? There are a lot of files, and I couldn't find the animation numbers for that creature in the Map Editor.
Added 4 minutes ago
aaa, I think I found where to look )))