Skip to content

The ninth stage of the Kanigem Tournaments

User Avatar
#137
Auto-translated
Undergrounder;122561
Seriously, there's no need to call a normal feature a bug. The situation is completely standard. To fix it, you'll have to rewind and replay, or better yet, anticipate the possibility of this happening and prevent it.
Why doesn't a weak caravan attack a Castle...? And why should it? It definitely won't capture the Castle. The only sensible move for such a unit is to reach a field tavern, if there is one. But even if there isn't a tavern, it still isn't obligated to just wander around aimlessly. I think the developers had this in mind.
The situation with caravans is rare when playing at a fast pace. The AI might not have time to build them. I'm curious - if you block the gate of the Castle that the caravan is heading to, will it attack the defenders or not? After all, the caravan is supposed to arrive directly at the gate. Wandering units without a hero aren't obligated to just wander around aimlessly, but caravans? Are they obligated to, or not? :)

Added 5 minutes later
Romanuel;122578
I specifically moved away from the Castle - I don't want to enter, as they say... the unit just walks by. That's why it's unclear - is all this necessary?... I'll try to replay it before evening, who knows - maybe I'll get lucky.
I assume the caravan arrives at the Castle, and the turn ends - without a hero, the units can't take the Castle, so they're left to wander around like homeless people, looking for a tavern to find a new owner, which is what Undergrounder is talking about.

Added 7 minutes later
RAPER;122780
well, I said - it was just stalling for time to build suspense =);););)) :D :D :D:D :D :D:D :D :D:D :D :D
:) No, I was just really drunk and trying not to be late, and I didn't know until the last moment how the final battle would end - I could have failed miserably :)