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Guide on adding a new model, animation, and creature to HoMMV
In principle, it is possible – if I remember correctly, with the help of ARCHANGEL, you can extract the model and skeleton that are not linked (then you need to do skinning of the model), and with the help of a plugin for 3DS Max 2008, you can load the skeleton and animation. Also, the model can be loaded into 3ds Max, after предварительно processing the model file from the game with the program mesh2wrl_by_CrazyPill (without the skeleton).
well, let's say I'll do the linking, that's okay... but I don't understand about the plugin for 3D Max, can a plugin really extract the animation??? , and with the help of a plugin for 3DS Max 2008, you can load the skeleton and animation. - I didn't understand this phrase