Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Guide on adding a new model, animation, and creature to HoMMV
In principle, is this possible? I mean, can you extract the model and animation files?
In principle, it is possible – if I remember correctly, you can use ARCHANGEL to extract the model and skeleton that are not linked (you will then need to do the model skinning), and using a plugin for 3DS Max 2008, you can load the skeleton and animation. You can also load the model into 3ds Max after pre-processing the model file from the game using the mesh2wrl_by_CrazyPill program (without the skeleton).