| Origin: Arhaimar +2 to Strength, +2 to Will. All damage taken (final) is reduced by (Will*2)%, cap 50%. Final damage from Water and Cold is halved, free Warriors of the North skill. Conviction: Acer Attributes Strength: 22 Endurance: 20 Agility: 17 Perception: 10 Intellect: 10 Will: 12 Skills Two-Handed Weapon I. +2 to Strength, +30 to Accuracy and Evasion. II. +2 to Speed, +2.5% to damage per point of Strength. III. +1 to Endurance, +1 to Strength, additional attack. IV. +2 to Accuracy per point of Strength, a successful attack has a chance (Strength vs Strength) to paralyze the opponent. Specialization: Two-Handed Hammer I. +3 to Endurance, armor penetration rating is doubled. II. Attacks cannot be parried or blocked. Armored Combat Warriors of the North Charge The character instantly closes the distance to the opponent; the attack, if it hits, paralyzes for 1 turn (Strength vs Strength). Equipment Two-handed hammer, armor (medium), jerky. |
Krait was born in one of the few villages of Arhaimar. He was the third son — the youngest, the biggest, the strongest, and the gloomiest. He was also known for his hot temper, his contempt for those around him, and for himself. He was quite sullen and not accepted by the community. Mostly, he bickered and quarreled with everyone around him, drank heavily, and got into brawls with neighbors and his own brothers. He also loved tearing across the countryside with other Arhaimarians, carrying out raids. The brute's favorite weapon was a big maul. The other raiders loved Krait because with him around there was nothing to fear — they could always send him in like a mad dog into the meat grinder while they helped themselves to the victims' belongings and had fun with their women. By the time the warrior shook the fragments of the last skull off his weapon, nothing valuable was left in the vicinity, so he was always poor. And so he grew up, swinging his club, smashing the heads of Fens, Yars, and Divs, burning villages, quarreling, and beating the faces of his comrades. At some point, his cup of frustration overflowed, and he decided he would find no glory or wealth at home, so he left the village and set off for other lands. There, his strength and ferocity could be put to use. And Krait himself was glad, for his brothers and all the other leeches, snakes, ticks, fleas, scum, vermin, creatures, and non-humans who had taken advantage of his simple nature and claimed his achievements for themselves were left to rot miserably in their native land. And that is how he ended up in another city.
Added 6 minutes later
For racial ones, look at the origins — somewhere it says "free skill," somewhere "access to skill"