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#10
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What does magical accuracy target? I don't see any universal or magical dodge in the system. Close combat dodge grows too quickly relative to magical accuracy, and ranged combat dodge works on a completely different system.
Ah, so that's what I was trying so hard to remember. I was planning to target the sum of dexterity and perception checks, but the more I look at it, the worse wizards look in this system. This is not counting the bonuses on checks from origins and religions. Maybe it's worth doing the same as with archers, but adding a percentage based on intelligence as well. I need to think about it.