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Shinomiya Katori

Origin: Isles
+35% to damage, accuracy and evasion if the character or group initiates an attack; free samurai skill.

Conviction:
Ishma
+1 HP, effectiveness of negative effects (other than damage) directed at the character is halved (both effect and roll).
Consecrated weapon: light from darkness
On hit/shot removes all positive effects and dispels any summoned creature. Indestructible. 
Clarity
Removes all negative mind influences, grants +100% resistance to these effects. 50.

Attributes
Strength: 17
Endurance: 14
Agility: 10
Perception: 20
Intellect: 14
Willpower: 10

Skills

I. +2 strength, CHC +10%.
II. Effective shooting range doubled.
III. +2 perception, attacks ignore 25% armor (critical – 75%).
IV. Additional attack


Literacy
+4 intellect, the character can read and write. Required for all scholar skills except blacksmith.





Parameters:
Health: 350
Melee damage: 185% (250%)
Melee accuracy: 50 (68)
Melee evasion: 50 (68)
Ranged accuracy: 100% (135%)
Ranged evasion: 50% (68%)
CHC: 24% (34%)
Initiative: 14
Speed: 5
Leadership: 24
Experience gained: 170% 

MM: 68
MS: 10
Magic energy: 350

Checks:
Strength: 17
Endurance: 14
Agility: 10
Perception: 20
Willpower: 10 

Resistances:
Physical: 30%
Fire: 10%
Lightning: 20%
Water: 20%
Cold: 20%
Poison: 10%
Pure: 10%

Experience: 0
AP: 1

Equipment
Yumi -- light from darkness
Common quality
Strength: 17
Damage: 95-145 (128-196)
Range: 14 (28)
On shot removes all positive effects and dispels any summoned creature. Indestructible. Serves as a source of light.
Do-maru
Common quality
Strength: 16
Physical damage resistance 30%
-5 stealth
Traditional clothing
Resistance to lightning, water and cold +10%
Silver coins -- 50

Krait Karlsson

Origin: Arhaimar
+2 strength, +2 willpower. All incoming damage (final) reduced by (willpower*2)%, cap 50%. Final damage from water and cold halved; free Warrior of the North skill.

Conviction:
Atser
Upon first received or dealt damage, the character gains +100% final damage and +25% melee CHC, an additional attack, but always attacks the nearest character, not distinguishing enemies from allies.
Bloodlust
Each kill grants an extra turn and restores 50% health

Attributes
Strength: 25
Endurance: 20
Agility: 17
Perception: 10
Intellect: 10
Willpower: 12

Skills

I. +2 strength, +30 accuracy and evasion.
II. +2 speed, +2.5% damage per point of strength.
III. +1 endurance, +1 strength, additional attack.
IV. +2 accuracy per point of strength; successful attack has a chance (strength vs strength) to paralyze the enemy.
Specialization: two-handed hammer
I. +3 endurance, armor penetration value doubled.
II. Attacks cannot be parried or blocked.




Charge
The character instantly closes the distance to the enemy; on a hit, the attack paralyzes for 1 turn (strength vs strength).

Parameters:
Health: 475
Melee damage: 225% (288%)
Melee accuracy: 80 (145)
Melee evasion: 80 (95)
Ranged accuracy: 50%
Ranged evasion: 25%
CHC: 15%
Initiative: 10
Speed: 7
Leadership: 22
Experience gained: 150% 

MM: 40
MS: 12
Magic energy: 250

Checks:
Strength: 25
Endurance: 19
Agility: 16
Perception: 10
Willpower: 12

Resistances:
Physical: 35%
Fire: 12%
Lightning: 12%
Water: 12%
Cold: 12%
Poison: 12%
Pure: 0%
Damage reduction: 24% / 62% (water and cold)

Experience: 0
AP: 1

Equipment
Two-handed hammer
Common quality
Damage: 95-125 (274-360)
Armor penetration: 40% (80%)
Accuracy and evasion: -15
Lamellar armor
Common quality
Strength: 18
Physical damage resistance 35%
-5 stealth
Jerky (x5)
Restores 80 health outside combat
Potion of Strength:
+2-4 strength (once, permanent) 
-0-2 agility (once, permanent) 
Check 12 against endurance: -1 endurance
Lethality: 15 (subtracted from endurance). If the value is negative — multiplied by -1% and rolled. 
Temporary effect: +10 to strength checks, +100% melee damage (additive)
-5 to agility checks, -25 melee accuracy, -25 melee evasion, -25% ranged evasion
Silver coins
-- 59 

Unus Antinish

Origin:
Ardor: Order of Paladins: free paladin specialization

Convictions:
Church of the Almighty
The character gains full immunity to mind-affecting effects, consecrated weapon effects, and active abilities of other religions

Strength: 22
Endurance: 25
Agility: 15
Perception: 15
Intellect: 19
Willpower: 23

Skills:

Requirement: Church of the Almighty
Asceticism
Free trait. +5 endurance, agility, perception and intellect, +10 willpower. Inability to use money for anything other than covering the character's basic needs
Holy protection 
+10 barrier per point of willpower. Damage to the barrier bypasses all resistances while the barrier is active; instant death effects do not work. After destruction, regenerates over the course of a day
Second chance 
If the character dies, they resurrect with full health. Once per phase. Does not work in exceptional cases (dismemberment, decapitation, etc.) but works against instant death effects
Antimagic 
Spell damage (final) is halved, resistance to effects is doubled
Undead slayer 
The character deals double damage to undead and demons


Literacy
+4 intellect, the character can read and write. Required for all scholar skills except blacksmith and musician


I. +2 strength, +30 accuracy and evasion

Parameters:
Health: 625
Melee damage: 210% 
Melee accuracy: 75 (90)
Melee evasion: 75 (90)
Ranged accuracy: 75%
Ranged evasion: 38%
CHC: 27%
Initiative: 19
Speed: 5
Leadership: 42
Experience gained: 195% 

MM: 68
MS: 23
Magic energy: 475

Checks:
Strength: 22
Endurance: 25
Agility: 15
Perception: 15
Willpower: 23

Resistances:
Physical: 30%
Fire: 33%
Lightning: 33%
Water: 33%
Cold: 33%
Poison: 33%
Pure: 0%
Barrier: 230

Experience: 0
AP: 2

Equipment: 
Consecrated paladin warhammer
Common quality
Strength: 22
Damage: 90-110 (189-231)
Armor penetration: 45% 
Accuracy and evasion: -15
+3 willpower. Chance (willpower%) to deal double damage to undead, demon, sorcerer and priest of any religion except the celestial gods, Theodomer and the Church.
Medium paladin armor 
Common quality
Strength: 18
Physical damage resistance 30%, elemental and poison resistance +5%
-5 stealth
Paladin cloak
Elemental and poison resistance +5%
Paladin helmet
Self-CHC -5%
Sacred Scripture of Unus
The reader may change their religion to "Church of the Almighty" and gain +5 willpower. Otherwise +2 willpower.
For Unus, once per phase:
50% chance to gain +1 willpower
3% chance to fall into heresy 
2% chance to unlock the "Antinish" skill
Hardtack
The character does not need food
Preaching permit
Silver coins -- 32

Duncaniel

Origin:

Tritalar: +4 strength, +4 endurance, +8 agility, +8 perception, +8 willpower, +8 intellect, -5 AP, inability to use steel weapons and armor, damage taken from steel doubled. Access to the great sword skill.

Convictions:
Tenebris
In darkness, stealth checks are doubled, accuracy and evasion increase by one and a half times, the character can see in the dark
Veil of darkness 
The character restores stealth status. Cannot be detected unless performing actions other than attacking, casting spells, and stealing. Does not cost a turn.
Gloom 
An area of (willpower+intellect) by (willpower+intellect) cells is covered in thick darkness. Ranged combat impossible, melee accuracy halved. Perception checks reduced threefold.

Attributes:
Strength: 14
Endurance: 20
Agility: 28
Perception: 18
Intellect: 22
Willpower: 18

Skills:

Assassin 
The character can perform a sneak attack on a target that does not expect an assault. If the target fails a check (perception) against the character's agility and does not evade the attack, the attack is lethal. Restriction: dagger or short sword

Transformation
The character can change form and redistribute physical attributes. 150.
Absorption
Fully restores health and magic energy using a corpse and gains +1 to three random attributes. Leaves behind a skeleton.

Parameters:
Health: 500
Melee damage: 170% 
Melee accuracy: 140 (210)
Melee evasion: 140 (210)
Ranged accuracy: 90%
Ranged evasion: 45%
CHC: 31%
Initiative: 22
Speed: 5
Leadership: 40
Experience gained: 210% 

MM: 80
MS: 18
Magic energy: 550

Checks:
Strength: 14
Endurance: 20
Agility: 28 (stealth 33) 
Perception: 18
Willpower: 18

Resistances:
Physical: 0%
Fire: 18%
Lightning: 18%
Water: 18%
Cold: 18%
Poison: 18%
Pure: 0%

Experience: 0
AP: 0

Equipment: 

Bronze short sword
Common quality
Strength: 8
Damage: 35-55 (60-94)
Accuracy and evasion: +10
Bronze knife (with an "eyelet") in boot
Common quality
Damage: 20-50 (34-85)
+5 to agility checks for stealth attacks
Cloak
+5 stealth
Clay whistle shaped like a rooster
Flint and steel
Rope
Silver coins -- 45
Copper coins -- 5

Reginald Kroff

Origin:
Ronstad
+25 melee accuracy, +2 strength, +2 endurance, +2 agility, free legionnaire specialization

Conviction:

Astaroth
+2 agility, +2 perception, +3 speed, weapon made of celestial metal
Consecrated weapon: star blade
Restriction: melee, celestial metal
Ignores all resistances. Monsters, demons and undead take an additional 10% pure damage of initial health. With the "parry" skill, parries spells (willpower vs willpower). Indestructible

Attributes
Strength: 20
Endurance: 15
Agility: 30
Perception: 12
Intellect: 14
Willpower: 10

Skills

I. +2 strength, +30 accuracy and evasion
II. +2 speed, +2.5% damage per point of strength
III. +1 endurance, +1 strength, additional attack
Specialization: long sword
I. +3 agility, parry: accuracy/2 against enemy accuracy, agility/5 times per round 


Literacy
+4 intellect, the character can read and write. Required for all scholar skills except blacksmith.
Monster lore
The character knows how to use bestiaries. Gains a 35% bonus to final damage against known monsters


Swift advance
The character doubles speed and initiative for three turns. Activation does not cost a turn

Parameters:
Health: 375
Melee damage: 250% 
Melee accuracy: 175 (265)
Melee evasion: 150 (210)
Ranged accuracy: 60%
Ranged evasion: 30%
CHC: 20%
Initiative: 14
Speed: 10
Leadership: 24
Experience gained: 170% 

MM: 52
MS: 10
Magic energy: 350

Checks:
Strength: 29
Endurance: 19
Agility: 34 (Stealth 29)
Perception: 12
Willpower: 10

Resistances:
Physical: 35%
Fire: 10%
Lightning: 10%
Water: 10%
Cold: 10%
Poison: 10%
Pure: 0%

Experience: 0
AP: 0

Hereditary long sword -- star blade
Celestial metal
Common quality
Strength: 16
Damage: 80-140 (200-350)
Accuracy +60, evasion +30
Ignores all resistances. Monsters, demons and undead take an additional 10% pure damage of initial health. Parries spells (willpower vs willpower). Indestructible
Practical clothing
+4 to strength, endurance and agility checks
Lamellar armor
Common quality
Strength: 18
Physical damage resistance 35%
-5 stealth
Provisions x10
Restores 50 health outside combat
Monster butchering tools
Encyclopedia of Monsters.
Contains information about the most well-known creatures of the continent: ghouls, harpies, griffons and nakers
Silver coins -- 50

Ruven Aiketir

Origin:
Fenderin
Damage spread halved (lower bound higher), good-quality equipment at start. +1 strength, +1 endurance, +2 agility, +2 intellect, access to champion skill

Conviction:
Black Dragon
All attribute checks tripled, +10% CHC

Attributes:

Strength: 20
Endurance: 20 
Agility: 18 
Perception: 17
Intellect: 12
Willpower: 10                    

Skills:


I. +1 strength, +1 endurance, +30 accuracy and evasion 
II. +1 to attack range 
III. +1 agility, +1 endurance, +2 accuracy per point of perception and agility 
IV. +2 evasion per point of perception and agility
Piercing strikes
+10% CHC
Intercept strike 
Attacks every opponent entering the reach radius, agility/5 times per round. An enemy failing a strength+endurance check against the character's strength check will interrupt its attack
Specialization: two-handed spear
I. +3 agility, +1 attack radius 


Armor wearing I
+2 strength, removes speed penalty when using heavy armor
Armor wearing II
+2 endurance, removes accuracy penalty when using heavy armor

Parameters:
Health: 500
Melee damage: 200% 
Melee accuracy: 90 (160)
Melee evasion: 90 (96)
Ranged accuracy: 85%
Ranged evasion: 43%
CHC: 41%
Initiative: 12
Speed: 5
Leadership: 22
Experience gained: 160% 

MM: 58
MS: 10
Magic energy: 300

Checks:
Strength: 60
Endurance: 60
Agility: 54
Perception: 51
Willpower: 30

Resistances:
Physical: 75, 38%
Fire: 10%
Lightning: 10%
Water: 10%
Cold: 10%
Poison: 10%
Pure: 0%

Experience: 0
AP: 0

Equipment:
Two-handed spear
Good quality
Damage 100-175 (275-350)
+2 attack range
Plate armor
Good quality
Physical damage resistance +75, +38%
Melee evasion -40%
Stealth checks minimal
Collection of dragon legends
The reader may change their religion to "Black Dragon"
For followers of the religion: effects unknown
Provisions x10
Restores 50 health outside combat
Silver coins -- 49



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