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Which creatures from the alternative upgrade options do you choose?

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Well, at least the red griffons attack in a line, not a single cell, making it harder to dodge. And Seraphs were unfairly ignored; so what if they removed the withering ability? An attack of 75 (with blessing) is quite strong, and their magic is also good.

Added 11 minutes later
It's a shame that the undead got such a strong alternate Lich. Two resurrections per battle is very powerful... The new undead skeletons are tougher now.
Now, about the Orcs: 1) There isn't much difference; it depends on the opponent, although the trappers seem stronger. 2) Battle Centaurs are better in my opinion; they don't run around, and there's no penalty in melee combat. 3) Warmongers are strong infantry; with their rage and in numbers greater than 150, they can stand against any opponent. 4) Daughters of the Earth are not affected by slowing effects; they cast various curses when attacking, and they are generally fast. 5) Leaders are stronger and can "motivate" the troops. 6) Although they don't have regeneration, the Paoka still seems stronger, and their attack is good against large numbers. 7) They are roughly equal. If you don't carry your entire army with you, the free Cyclops are more useful; otherwise, the Bloodeyes. In general, the alternate units have added more variety; I used to not play with them at all, but now I even enjoy it:D :smile54:


Барон
"Vampires"

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