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The thing is, there are some things I wouldn't mind implementing, and it would provide players with more new options, but integrating them into the mechanics is as convenient as trying to fit an owl onto a globe. I could create an add-on similar to traits, but not everything fits there in principle – one, there are balance issues – two, it's not as fun – three.
On the other hand, it's very difficult to strike a balance between "maps don't change anything" and "maps break everything."