Here is
Attachment 66218
function Brem_Defeat(hero)
if hero=="Brem" then
SetObjectiveState("task name", OBJECTIVE_COMPLETED)
Trigger(PLAYER_REMOVE_HERO_TRIGGER, player number, nil)
print("123")
end
end
Trigger(PLAYER_REMOVE_HERO_TRIGGER, player number, "Brem_Defeat")
Again, there may be errors here