Where is the second Necromancer Castle?
Added 24 minutes later
I played as the Humans with a machine gunner hero and completed the game in 3.5 months. I think there's an obvious excess of units on the outposts. The poor AI couldn't break through them anywhere and quietly awaited its end. If the transitions to the zones weren't so difficult, the game would definitely be more interesting. Also, it's clear that these outposts can be broken through by the Dark faction, which, of course, requires mana. But here's the problem: the author either forgot or deliberately didn't place a single mana well to replenish it, so I had to return to the Castle. By the way, luck and morale boosters would also be helpful. Overall, thank you to the author for the effort.
It doesn't necessarily have to be with the Dark faction, but mana is definitely needed. The lack of mana replenishment is intentional, so that knowledge becomes at least a slightly more useful stat.
As for temporary stat boosts, I just don't really see the logic of how to distribute them