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Плодородные земли

#2
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I played on the map against the AI. My impressions are mixed. I liked the work on the landscape – it’s done neatly, and in some places, it’s beautiful. The neutral creatures are placed appropriately, guarding what they’re supposed to guard. In terms of gameplay, the map disappointed me; the author’s ideas didn’t resonate with me. The stone mine is placed so far away that it’s as if it’s mining gold stones. The sawmill’s guard is excessively strong. It’s random, and sometimes such monsters appear there that it’s easier to capture mines with rare resources than to take the sawmill. This already makes the map very unbalanced for playing with different factions. It’s unclear why all the dwellings are random and don’t match the chosen faction. (In the first embedded picture of the map, there is somehow a correspondence.) I didn’t like the lack of choice for the starting hero. Despite all the chaos and imbalances at the beginning of the game, it’s not always possible to even crawl out of the castle with the first hero you encounter. Since the map is technically well-made, I can only hope that the author will come up with more usable concepts in their next work.