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If I do end up creating a map, it will likely involve a single, more or less detailed area, while anything outside of it will only be outlined in general terms. I've had various ideas for the plot so far, but at the moment, I'm leaning (if I get around to it) towards something like a less rushed version of the gameplay from Nebka in my last project. One of the player characters could be some minor relative of the count, who inherited his possessions, while the other players would decide for themselves whether they are related to the deceased count, whether they are servants or friends of his successor, or something else entirely. But I don't know if these plans will change if I actually get around to making the game. Or if the game will turn out to be of decent quality.