Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
This should depend on the GM's idea for the experience, both as an internal concept and as a form of storytelling, and nothing else. For now, I've sketched out drafts and jotted down all sorts of ideas, plot hooks, and quests, clearly dividing them into two groups for different settings and, accordingly, different mechanics. Plus, there are a few that wouldn't fit into either of them, and very few that would work in both. In one case, the first option would be suitable, and in the other, the second.
Added 1 minute ago
And we also need to remember that in both cases, players can agree with each other on related backstories. This helps justify the first option and provides more freedom for the second, as it was in Vistaria.