function CreatureShouldSurvive(hero, id)
while 1 do
if GetHeroCreatures(hero, id) < 1 then
SetObjectiveState("zadanie4", OBJECTIVE_FAILED)
sleep(20)
Loose()
end
sleep(1)
end
end
function StartScene()
StartDialogScene('/MyScene/StartScene/DialogScene1/DialogScene.xdb#xpointer(/DialogScene)')
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "reg12", nil);
for i=1,4 do
SetObjectiveState("zadanie"..i, OBJECTIVE_ACTIVE) --All quests are strictly numbered from 1 to 4, so we iterate through them in a loop
end
startThread(CreatureShouldSurvive, 'Mardigo', CREATURE_CLERIC)
AddHeroCreatures("Mardigo", 1, 40);
AddHeroCreatures("Mardigo", 5, 10);
AddHeroCreatures("Mardigo", 10, 1);
for i=500,508 do --Since all objects to be removed have a strict numbering from 500 to 508, I iterate through them in a loop
RemoveObject(i)
end
end
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "reg12", "StartScene");
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