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Expedition: general discussions.

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#3746
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Well, for example, with greater flexibility of actions in combat. Let's say, in the expansions, we usually have a wargame-like system, and the characters are limited only to movement, using items, attacking, or using some ability that has a specific effect in numbers. There are no other default actions that a character could perform (for example, try to push an opponent to another position) or creative uses of abilities with a vague description (for example, use magic to turn a piece of a stone column into mud and collapse the ceiling).
The main thing is to avoid cutscenes and allow the player to do something if it is clear that the NPC has aggressive (or not very aggressive) intentions.

As for ceilings and kicks, it is probably easier to implement a check based on the character's stats. So that the same fighter has a higher chance of performing a strong/successful kick than a weakling. And it might be possible to add such an action as an additional one (in addition to attack and movement).

Be strong. Believe