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Expedition: general discussions.

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#3732
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I was pondering something and came up with a few questions, and it would be interesting to hear the answers from players:
1) Do you prefer systems with linear progression (like classes and levels) or a more typical experience system without classes and clear progression, where there may not be much progression or it is heavily tied to luck and other similar aspects?
2) How do players feel about the concept of classes in general, regardless of the approach to progression?
3) Are players interested in systems that are more flexible/complex than what is usually found in expeditions?