Skip to content

Manuals on initiative (specifically for RTA 2.2.0)

#8
Auto-translated
Author
Even if you count manually, is it about counting the number of units and machines on the scale and dividing 1 by that number, and then multiplying by the distance (in my case, 8)?
This doesn't quite work because the distance between units varies. They aren't "right next to" each other, so accurate calculations are only possible in RTA (Real-Time Analysis), and I've posted a picture above. For players of the original game, it's simply a little basic information about how to use ATB (Action Turn-Based) and why initiative is important. For example, how acceleration works and why a unit doesn't "jump" – players don't always understand this even after playing for a considerable time and earning accolades. Understanding this from the beginning of the game experience is very useful.

Statistics

Welcome our newest member: artem