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I'll try it now. Regarding the sphere, you're right, but I placed it here just to make it different from the rock; otherwise, the rock and the improved rock look the same, and I can't tell in battle what Raelag is casting. Thank you, though, for the tip; it will be useful. I'll change the sphere to a lightning bolt now; it's not area-based.
Added 7 minutes later ScriptEditor complains about the line SetGameVar("LevR", ceil(GetHeroLevel('Raelag')); I'll have to draw the third parenthesis; is it like this? SetGameVar("LevR", ceil(GetHeroLevel('Raelag')));